Showing posts with label Daniel RPG. Show all posts
Showing posts with label Daniel RPG. Show all posts

Thursday, June 28, 2012

Lots of stuff happens when I forget to post for a while

Daniel has me stumped.  I'm working on the dungeon code for the game, and for some reason the hero sprite is not where he looks like he is on the dungeon map.  I can't really figure out where he is.  Something funky going on with the camera, I believe.  I'll get it figured out.  I'm stubborn like that :D

Faerie Princess Idler is coming along swimmingly.  I should be ready for Beta this weekend, and hopefully have all the graphics ironed out and polished in 3-4 weeks.  It's been a lot of heavy graphical work, especially for an idler, but I think you will agree that the final result is worth the effort:

"Well that's all fine and good," I hear you say, "but didn't you get a new developer.  What's he doing?"

Glad you asked.  After I get done posting this, I'm going to post a synopsis for Heavy Metal Butterfly.  It promises to be a unique combination of Galaga style shooter, side scrolling shooter, and platform game...With plot!  

Long and short, there is lots of excitement going on right now at Megan Morgan Games.  I can't promise that my posts will come more frequently, but I will do my best to keep everyone posted with the development developments as they develop.

Tuesday, June 19, 2012

Time for something cute!

I decided to take a short break from my work on Daniel the Hero, to create something light and fluffy.  The final decision that I made was that I was going to make some kind of idler.  Problem is, I've played lots of idlers and I didn't want to make a game just like those.  So prepare yourselves for Faerie Princess Idler!

All the code is pretty much done.  I have a cutscene to program, but that's about it.  Where the majority of the work in this game is going to go is in the graphics.  I have rough placemarker graphics in there right now, but I'm carefully working on replacing those with far more vivid graphics.  It's a lot of fun, and hopefully will allow me to approach Daniel with a fresh new outlook.

A somewhat pixelated example of one of the graphics we will be seeing in the new title.  Excitement!

P.S. - I had almost forgotten about animated GIFs.  They don't look any better after 20 years...lol

Sunday, June 17, 2012

Forward in reverse

Daniel The Hero RPG. 

I'm just about done with the inventory system.  Enough to call it complete.  I have to add a few more player variables to make the potions work, but everything shows up and everything equips.  I'll call it 90% done, and leave the last 10% for later.

To that end, I decided to start working on the code for the dungeon itself.  Needless to say, there has been much screaming and gnashing of teeth.  The random dungeon generator was completed before I started seriously working on this project.  I figure, if I couldn't get that to work, I didn't want to waste my time on the rest of the code.

Maybe I was tired, maybe I was too sober.  Either way, I was making some really simple math mistakes, that somehow I kept missing when I looked through and traced the code.  Long story short, it works now.  You can't move around, and there is no loot or monsters yet, but there is a dungeon.  I'll post some more screenshots when it gets more interactive :)

On a side note, I've decided not to forgo coding the crafting system and limited dungeon visibility for the time being.  I'm going to see how the game looks with stores and full visibility.  If it looks like it needs the crafting or limited visibility, I'll code them at that time.  For the time being, though, I'm taking them off the To Do list.