Showing posts with label Faerie Princess Alyshia. Show all posts
Showing posts with label Faerie Princess Alyshia. Show all posts

Monday, July 30, 2012

Faerie Princess Alyshia update planned

This week, I'm going to start working on the update for Faerie Princess Alyshia.  I've gotten a lot of good feedback from the community, and plan to take those suggestions to heart in this first official update.  Some of the updates planned include:

  • Making butterfly and flower styles purchasable with nectar.
  • Allowing players to change the style of individual flowers and butterflies.
  • Allowing players to move flowers around.
  • Address the bug where butterflies sometimes spawn off the screen and take several minutes to join the family.
  • Tweaking the flower blooming time so that more flowers are available for butterflies.

I think these updates are going to be the bulk of what I do in this next patch, but I'm interested in hearing from everyone what they would like to see in the future.  If anyone would like to make a comment on this post about what they would like to see in future updates, all ideas will be considered.

In other news, we have broken 1,000 plays for Faerie Princess Alyshia.  To be honest, I was expecting to see about that much for the life of the game.  I never really thought we would be there in just over one week!  Thanks to everyone who has enjoyed the game, and I'm going to do my best to make the game even more enjoyable.

Tuesday, July 24, 2012

Oswald's Chocolate Factory

I've begun work on my next title, Oswald's Chocolate Factory.  It is already proving to be a fun and challenging project.  I've spent the better part of the day working out the movement mechanics for the game.  A great deal more trial and error than it should be, but the final result is extremely promising:


Still needs a little bit of tweaking when the chocolate falls off the ends of the belt, but it is coming along quite nicely.

In other news, I am blown away by how much action Faerie Princess Alyshia has gotten since it's launch.  As of the time that I am typing this, I have gotten 248 plays on Kongregate, with one player already holding a score of over 33,000!  Once I get to a good stable point with Oswald, I'm going to revisit Alyshia and see what I can't do about making the game even better.

If you haven't checked out Faerie Princess Alyshia, be sure to head over to Kongregate and play.  While you are there, be certain to rate the game, and feel free to post any comments/questions/criticisms/love notes you might want to leave for me. You are all awesome.  I just can't say that enough.

Friday, July 20, 2012

First game, Faerie Princess Alyshia is live!



Faerie Princess Alyshia is live!  It's nothing spectacular to be sure, but I am really proud of it.  It has been a nearly two months of work, most of that being the hand drawn graphics.  I've also learned a great deal that I will be using to make future titles even better!

Sunday, July 15, 2012

Almost there

I'm working on some final bug fixes, and then I'm going to pass Faerie Princess Alyshia (new name for Faerie Princess Idler) on to my testers.  I figure a week should be adequate to test the game, and will give me time to plug the appropriate APIs in.

The open story sequence has been fun to work on.  I finally decided to go with my parchment background and use some edge faded images to accentuate the text.  The images aren't extremely impressive, but I think they get the idea across.

You may notice that there is a huge transparent border around the image.  It was the only way I could insure a clean fade into the parchment background.  If the border was smaller it seemed to leave a flash-line that was very unattractive...

The current bug is driving me nuts, but I think I'll have it fixed before I go to bed tonight.  It seems that when I tell the program to splice the array, it is leaving a null value in the spot that is being spliced.  It only seems to do this with my clouds, and not with my bubbles (Both use the same routine).  Anyway.  I'm sure I'll get it figured out.

With any luck.  You should be able to look forward to seeing Faerie Princess Alyshia next weekend!

Thursday, June 28, 2012

Lots of stuff happens when I forget to post for a while

Daniel has me stumped.  I'm working on the dungeon code for the game, and for some reason the hero sprite is not where he looks like he is on the dungeon map.  I can't really figure out where he is.  Something funky going on with the camera, I believe.  I'll get it figured out.  I'm stubborn like that :D

Faerie Princess Idler is coming along swimmingly.  I should be ready for Beta this weekend, and hopefully have all the graphics ironed out and polished in 3-4 weeks.  It's been a lot of heavy graphical work, especially for an idler, but I think you will agree that the final result is worth the effort:

"Well that's all fine and good," I hear you say, "but didn't you get a new developer.  What's he doing?"

Glad you asked.  After I get done posting this, I'm going to post a synopsis for Heavy Metal Butterfly.  It promises to be a unique combination of Galaga style shooter, side scrolling shooter, and platform game...With plot!  

Long and short, there is lots of excitement going on right now at Megan Morgan Games.  I can't promise that my posts will come more frequently, but I will do my best to keep everyone posted with the development developments as they develop.