This week, I'm going to start working on the update for Faerie Princess Alyshia. I've gotten a lot of good feedback from the community, and plan to take those suggestions to heart in this first official update. Some of the updates planned include:
- Making butterfly and flower styles purchasable with nectar.
- Allowing players to change the style of individual flowers and butterflies.
- Allowing players to move flowers around.
- Address the bug where butterflies sometimes spawn off the screen and take several minutes to join the family.
- Tweaking the flower blooming time so that more flowers are available for butterflies.
I think these updates are going to be the bulk of what I do in this next patch, but I'm interested in hearing from everyone what they would like to see in the future. If anyone would like to make a comment on this post about what they would like to see in future updates, all ideas will be considered.
In other news, we have broken 1,000 plays for Faerie Princess Alyshia. To be honest, I was expecting to see about that much for the life of the game. I never really thought we would be there in just over one week! Thanks to everyone who has enjoyed the game, and I'm going to do my best to make the game even more enjoyable.
I've begun work on my next title, Oswald's Chocolate Factory. It is already proving to be a fun and challenging project. I've spent the better part of the day working out the movement mechanics for the game. A great deal more trial and error than it should be, but the final result is extremely promising:
Still needs a little bit of tweaking when the chocolate falls off the ends of the belt, but it is coming along quite nicely.
In other news, I am blown away by how much action Faerie Princess Alyshia has gotten since it's launch. As of the time that I am typing this, I have gotten 248 plays on Kongregate, with one player already holding a score of over 33,000! Once I get to a good stable point with Oswald, I'm going to revisit Alyshia and see what I can't do about making the game even better.
If you haven't checked out Faerie Princess Alyshia, be sure to head over to Kongregate and play. While you are there, be certain to rate the game, and feel free to post any comments/questions/criticisms/love notes you might want to leave for me. You are all awesome. I just can't say that enough.
Faerie Princess Alyshia is live! It's nothing spectacular to be sure, but I am really proud of it. It has been a nearly two months of work, most of that being the hand drawn graphics. I've also learned a great deal that I will be using to make future titles even better!