I finished the transition screen for Oswald's Chocolate Factory, and I think it actually looks pretty good!
The actual in game transition is smooth and beautiful. It was a steep learning curve, but I'm ready to start incorporating similar techniques in future games.
Speaking of future games. I'm starting to give serious consideration to designing games for Steam. It looks like a really good community (I've already started purchasing indie games that caught my eye there), and as I'm learning C# I think I'm ready to start working on a title. I'm going to finish Oswald first, and I intend to work on one or more flash games while I work on my Steam title. I'm really excited to start working with a new language and environment, though.
Labor Day is coming up. Does anyone have any interesting plans? I plan to be at work...on Labor Day...the irony is not lost on me. Oh well...The downside of my day job. Maybe when I get home from work, I will have a BBQ or one of the other many activities that people do on national holidays. Maybe I will just do some work on my games instead. :D
Anyway. Just felt like giving an update on Oswald, and ranting a little bit. *BIG HUGS* for everyone.
Showing posts with label Oswald. Show all posts
Showing posts with label Oswald. Show all posts
Thursday, August 30, 2012
Saturday, August 18, 2012
What happens when I have a sugar high
I-write-a-new-game-that-has-gnomes-and-gremlins-and-chocolate-and-trucks-and-tubes-and-kids-and *pant* *pant* *pant* no-butterflies-or-faeries-but-they-are-mentioned-on-the-pause-screen!
Okay, breathing again.
Anyways,this is my touching tale of programming and chocolate.
I love Easter chocolate. Not Cadbury, or Lindt, or Ghirardelli, but the really cheap crispy hollow bunnies. Right after Easter, I buy them in bulk (They are usually 50% off...GLEE). I store them in the freezer, and snack on them lightly when I need a little sugar in my system.
The night I started working on Oswald's chocolate factory, I ate three boxes of mini bunny crisps. They say they are mini, but a box is like eating two chocolate bunnies. I think I must have been majorly buzzing, because the game I was looking at the next morning (I really don't remember most of the work that night) looked like something that Hunter S. Thompson dreamed up.
I've been polishing it since, and am happy with where it is going.
I was hoping to have it done by the end of this month (I was also hoping to do a bit more blogging than normal this month...Sorry everyone), but I've been up to my eyeballs with Alyshia. I would like to thank everyone who has posted comments on Kongregate. Some people would play the game, get upset with something that didn't work, and walk away. You guys gave me the opportunity to fix my mistakes, and improve on the initial concept of the game. *hugs* for all of you :)
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